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Triple-screen racing simulator rental

In shortThe workhorse. Highest throughput in the fleet, nothing to put on a guest's head, and the crowd can see exactly what the driver sees.

Three screens wrapped around a GT cockpit. No headset, no motion, no hygiene step between guests, and the shortest cycle time of anything we run.

If the brief is get as many people through as possible, this is the answer and it is not close.

The configuration

What it is

A GT-position cockpit with a wheel, pedals and three screens giving peripheral vision through the corners. Static, so the car does not move.

What you gain. Speed of turnover. A guest sits down and drives; there is nothing to fit, adjust or sanitise. The crowd watches the same image the driver sees, which makes a queue entertaining rather than idle.

What you lose. Motion, which is the part that makes a rig feel like a car rather than a game. On a static rig you are reading the screens for information that a motion platform delivers through the seat, and that gap is most obvious under braking and on kerbs.

In progress

Specification

Specification record in progress

Footprint, power draw, crated weight, largest case dimensions, crew and setup time for this configuration are being measured rather than estimated. Each number publishes here when its record is complete.

We would rather leave this gap than print a figure that fails at a load-in dock. The category publishes one footprint for an entire fleet and the published figures contradict each other, which is the problem this approach exists to fix.

Where it fits

Best and worst uses

Use caseFitWhy
High-traffic trade show boothsStrongShortest cycle time in the fleet, and no step between guests
Spectator-heavy standsStrongThe crowd sees what the driver sees, so the queue is entertained
Mixed-ability corporate crowdsStrongNothing to put on, nothing to explain, no motion to acclimatise to
All-day runningStrongFewest failure modes of any configuration we run
Immersion-led brand activationsFairCapable, but VR or motion will photograph and feel more premium
DriftFairCatching a slide is harder without motion cues through the seat
Very small boothsWeakA three-screen array needs more width than a VR rig
Racing

Which race types suit it

Every race type runs on this configuration and NASCAR suits it especially well, because an oval keeps the cars in frame and the screens show the crowd the whole battle. GT is the default. Rally and drift are the two where the absence of motion costs you most.

All six race types compared.

Questions

What people ask about static triple-screen gt

Why would I pick this over motion?

Throughput and reliability. If you need volume through a booth, static is the right call and motion is a luxury that costs you cycle time. If the activation is about how it feels, motion wins.

Is static less fun?

Less immersive, not less fun. Most guests at a corporate event have never used either, and a well-run static rig with a competitive leaderboard beats a badly run motion rig every time.

Can the crowd see the screens?

Yes, and it is one of the real advantages. Three screens at seat height are visible to people standing behind, which turns a queue into an audience.

Does it cause motion sickness?

Less than VR, and less than most people expect. There is no headset and the horizon stays fixed, which is the combination that causes most discomfort.

When will the specifications be published?

When the measurement record is complete. Footprint, power draw, crated weight and largest case dimensions are being measured rather than estimated.

Next

3DOF motion GT. What motion adds, and what it costs you.

Compare all five. Side by side.

Trade shows. The event type this configuration is built for.

Get a quote

Tell us about your event.

We reply within five minutes during business hours. Tell us the room and the crowd, and we will tell you which configuration suits it, including when a cheaper one is the right answer.

5 minTypical reply in business hours
24 hrsFixed quote, in writing
$6M / $8MLiability per occurrence and aggregate

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